A space where a GM seeking players can send us a request, and have their game listed with a number of player slots. To have your game listed here, Contact Us or talk to the officers with a title, the system, the time, and a brief description.
Club Campaign: Saga of San Martin
Club Campaign is a large, club-wide game that is divided into three sections that all take place in the same universe. Club Campaign is for new and veteran players alike! It's open to anyone who wants to join, and there are no attendance rules. There are different games that take place in different areas within the universe that meet weekly, and we periodically combine for a "co-game" where players in the three different games will have the opportunity to combine together to play in one massive session! This year's Club Campaign will feature a modern setting with fantastical and slightly eldritch themes rolled in. Feel free to ask any questions you might have!
- GMs: Colin Flavin, Chance Hamblin, and Derek Cernek
- System: D20
- Time: Tuesday (Colin), Wednesday (Chance), and Thursday (Derek) at 7:30pm
- Location: English Building Atrium Corner Rooms
- Contact Us: email@example.com, firstname.lastname@example.org, email@example.com, firstname.lastname@example.org
Beyond the Rift
On the far side of the Cicatrix Maledictum, the crusade fleet pushes through the southern rift corridor to provide desperately needed relief to the besieged worlds beyond, cut off from the light of the Astronomicon by the fury of the galaxy-spanning warp rift. The first thrusts are made blindly into the dark; answering to the loudest pleas. At the tip of the spear, units suffer crippling casualties making planetfall without intelligence. Command and control disintegrates planetside and as units are stricken and consolidate, small, diverse groups of warriors slip through the cracks in the Munitorium's endless spreadsheets and must work together to survive and carry on the mission where the frontlines exist only in the imagination of strategists light-years away.
- GM: Katherine Francis
- System: Wrath and Glory [Warhammer 40k]
- Time: Sundays, 4pm
- Open slots: 1 [nominally full, but we're friendly if you want in]
- Contact Me: At Game Night, email@example.com
You wake up in a tavern. The doors are locked, the windows are covered from the outside, you've got no memories, and the only other person here is the mysterious tavern keeper Greg. Something tells you that this wasn't just a night of partying that got out of control.
- GM: Colin Flavin
- System: 5e D&D
- Time: Sunday evenings
- Open slots: 0
- Contact Me: firstname.lastname@example.org or on Discord
The Power of Places
- GM: Raghava Kovvali
- System: Legends of the 5 Rings
- Time: TBD
- Open slots: 0
- Contact Me: At Game Night, or kranasAngel@gmail.com
Wardens of Solaria
In the year 765 U.D. (Universal Date), the widespread use of digital communications rekindles the flame of the controversial superhero culture. From do-gooders in costumes who rush into danger over their heads, faux-celebrities out for fame and popularity, all the way up to professionals with years of experience, the sight of colorful spandex, anachronistic armor, and flashy suits decorated with gimmicks seems all too commonplace to the denizens of New-Arcania. Alas, with the return of heroes emerges a new breed of criminals: one far more unhinged and uncaring of niceties like "collateral damage" and "unnecessary casualties". On top of all this, the troubles of old never quite vanished; they've only found new ways to slither underground and out of sight. From ritual sacrifices, witches, underground Esper trafficking, Fae-engine experimentation, these menaces co-evolved alongside the advancements of modern technology and have birthed a new breed of underworld industry. Dangers old and new converge on the country of Solaria, yet there aren't enough would-be "heroes" to go around.
This is where you come in. As Wardens, enforcers of the paramilitary organization known as Alphadeus, you find yourselves peacekeepers of the Solarian country. Some call you enforcers, monster hunters, and others even denounce you demons. At the end of the day, a job is a job. You will find that the worst monsters are the ones born of flesh and blood like yours.
- GM: Owen
- System: Monster of the Week or a modified version of Fate
- Time: TBD
- Open slots: 3
- Contact Me: on Discord [Owen]